At times, the difficulty was frustrating. It's a good game in that it takes a long time to beat, unlike other games. He offers THE BEST stuff in the game, because the enchantments on it DON'T USE COMPOSITION SLOTS. Speaking of Chung, he's like Gheed, but you can select what you want. I had a +3 gold-background Champion Shield, and it's way superior block chance, and the +30% Defense chance made it a better choice than a shield from Chung. Gold Chests can surpass things up to 10 levels higher than it. You've got wooden, blue, and gold chests. Other than that, I have NEVER lost any items in a melt-down of the system. Please make that more prominent, because it can be frustrating. I got a free Tommy's Wand, but I didn't know how to compose, and ended up using a level 4 composition on a weapon WITH NO PREVIOUS COMPOSITIONS ON IT. It took a week of on and off playing to beat the full version of the game on Funnaut. Even if Diablo makes this look like small crap, Diablo is way bigger in file size :) People like to complain about the difficulty, and I seriously don't see it. I can't judge graphics on a game intended to look a certain way. Nice and sprite-y, though the final boss looks like something from Warcraft, the hornets look like something from RPG Maker, etc, etc.
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